The journey from
imagination to reality.
Architect-trained. Research-obsessed. Designing experiences that move people.
Creative practice
I sketch what I see. I also paint, sketch urbanscapes, and recently started clay modeling. Everything is design if you're paying attention.
Life beyond work ✿
I don't really switch off the designer brain. I just point it at different things, noticing patterns, shapes and composition everywhere.
Architecture taught me to see people, not just spaces.
I have always been someone who notices. How people move through a room, where they hesitate, what feels effortless and what feels slightly off.
Architecture taught me to think in systems. Structure, flow, function, and the human body moving through all of it. But the deeper I went, the more I realized I was less interested in the building itself and more interested in the person inside it.
The moment of hesitation at a corridor. The friction no one else noticed. The experience behind the form. That is what brought me to UX.
I hold a Master's degree in Human-Computer Interaction from DePaul University. Architectural training informed the way I approach how people move through digital spaces: where they pause, what feels natural, and what quietly creates friction.
Product Designer
I love the research that reframes a problem, the engineering conversation that changes the approach, and the tenth iteration of a flow that finally clicks into place.
I don't rush to solutions. I'd rather sit with the complexity until it starts making sense.
I see products the way I once saw buildings: as systems people move through. Structure, flow, friction, and moments of clarity all matter.
In an industry full of quick answers, I'd rather be the one still asking the right questions. And designing for what I find.
How I work.
Figma · FigJam · Prototyping
Wireframing · Design Systems
Visual Design · Motion
User Interviews · Diary Studies
Usability Testing · Maze
Affinity Mapping · Synthesis
Jobs-to-be-Done · HCD
Behavioral Design · Miro
Journey Mapping · Notion
Cross-functional teams
Engineering handoff
Stakeholder presentations
Design as a way of seeing, not just doing.
I don't really switch off the designer brain. I just point it at different things.
When I'm not designing products, I'm noticing how a sidewalk guides you with painted arrows, how a bookstore shelf is angled to catch your eye, or why one cafe feels welcoming while the next one doesn't.
I also paint, sketch urbanscapes, and recently started clay modeling. The same instinct that makes me notice friction in a user flow also makes me notice it everywhere else.